official version of “Vault of the Void” Vault of the Void Spider Nest Games Vault of the Void is a single-player, low-RNG roguelike deckbuilder designed to put the power into your hands. Continuou… $6.99 Buy Now Watch Media DetailsVault of the Void is a single-player, low-RNG roguelike deckbuilder designed to put the power into your hands. Continuously build, transform and iterate on your deck as you progress through your run - or even before each battle. Preview which enemies you’ll be battling before each encounter, giving you a chance to carefully plan your strategy. With no random events, your success is in your hands - and your creativity and skill define your chances of victory! FEATURES - Choose from 4 different classes, each one with a completely different playstyle! - Constantly iterate on your deck with 440+ different cards! - Battle 90+ fearsome monsters as you make your way to The Void. - Change up your playstyle with 320+ Artifacts. - Infuse your cards with different Void Stones - leading to endless combinations! - A roguelike CCG where the power’s in your hands, and without RNG. Information Seller:Spider Nest Games Genre:Card, Strategy Release:Jun 18, 2024 Updated:Jun 19, 2024 Version:2.5.16 Size:507.4 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal https://apps.apple.com/us/app/vault-of-the-void/id6477535804 Steam version https://store.steampowered.com/app/1135810/Vault_of_the_Void/ Very Positive 92% Rating overall Official Press Kit AltsKev Well-Known Member Nov 12, 2016 539 135 43 Male Developer #2 AltsKev, Jun 18, 2024 at 9:54 PM Another STS clone ? ste86uk Well-Known Member May 9, 2012 6,606 920 113 #3 ste86uk, Jun 18, 2024 at 9:57 PM Noice, it shall be mine. @AltsKev I haven’t had enough of this genre yet, probably because I only have iOS and no steam so it’s a welcome addition for me. Besides the first steam review I seen said they rate it up there with slay the spire and monster train, monster train is my favourite so the mere mention… AltsKev likes this. mastery51 Well-Known Member Oct 21, 2009 461 220 43 #4 mastery51, Jun 18, 2024 at 11:21 PM Last edited: Jun 20, 2024 at 6:14 AM It’s got quite a few difference from slay the spire. For one it has far less RNG, you have more control over your deck and how the game plays out. You get to build and rearrange your collected cards into your deck anytime during a no combat phase. Your playing combat deck has 20 cards (Max). You can purge cards in the discard pile to gain energy. You also see the rewards before you start a fight. It’s also got a slightly different blocking mechanic where “With threat, there’s no need to calculate how much damage you’re going to take at the end of your turn - it’s right there in front of you!” Play cards to reduce the threat level. LordGek, AltsKev and ste86uk like this. PBSNellie Well-Known Member Jul 7, 2013 1,375 164 63 Southern CA #5 PBSNellie, Jun 20, 2024 at 5:50 AM It's priced premium but has IAP? mastery51 Well-Known Member Oct 21, 2009 461 220 43 #6 mastery51, Jun 20, 2024 at 5:57 AM Last edited: Jun 20, 2024 at 7:17 AM In this case the iap “the developer supporter pack” is more of a donation to support the developer rather than for DLC content. But as a thank you for the donation, the iap will gives you pretty much cosmetic items. Mostly skins and alternative artwork with an Australian theme. None of it is necessary. You get the full complete game with the initial purchase. in app purchase includes: Alternative artwork for the Seven Deadly Sins, all featuring adorable (and terrifying!) Australian Wildlife! A brand new battlefield, the great Australian outback! A new menu screen image, showing all four of the playable classes by the campfire, with the iconic Uluru in the background. 3 new animated deckbacks, including the fearsome Australian Dropbear! A new Purge effect -- the Southern Cross! Alternative artwork for the four token cards, Hidden Blade, Draw Blood, Chant and Void Coins! Duke12 Well-Known Member Oct 25, 2013 1,005 33 48 #7 Duke12, Jun 20, 2024 at 11:25 AM Im really getting old, text is borderline too small for me to be convenient Talbs likes this. Talbs Well-Known Member May 1, 2011 2,599 368 83 #8 Talbs, Jun 20, 2024 at 1:53 PM Last edited: Jun 20, 2024 at 2:21 PM I agree, this text is too small, even on a max size phone. note there is a text size option in the settings but it’s still not large enough. for games like these I sometimes use the iOS zoom (found in the settings app) to zoom up on this either full time or on and off as required, but it’s then quite fiddly. Reading around online it seems the dev is either a one man band or a very small group. I think with this port they just did the best they could with the resources and time they had. It shows also with the way the image is offset to one side just to avoid the camera area. So am at least grateful for this port and will probably give it some goes with the assistance of iOS zoom and see what happens from there. triwolf Well-Known Member Patreon Bronze Sep 5, 2012 82 8 8 #9 triwolf, Jun 20, 2024 at 9:32 PM Does it have cloud saves? Might play on my ipad if the text is too small. mastery51 Well-Known Member Oct 21, 2009 461 220 43 #10 mastery51, Jun 21, 2024 at 5:29 AM Last edited: Jun 21, 2024 at 6:35 AM It does. It’s not on by default. You have to enable the cross play switch on both devices in the games data/sync settings and then click the “get a link code” from the device you want to transfer over and paste it into other devices “enter link code” to receive the cross play save. Roxton Well-Known Member Patreon Bronze Jan 30, 2015 154 72 28 #11 Roxton, Jun 21, 2024 at 6:07 AM This one is a pleasant surprise. Things I’ve appreciated so far: * Solid and diverse puzzle dynamics in enemy setups. * Ability to plan deck archetype by virtue of being able to see card rewards in advance of choosing enemy encounters. * I consider reactive blocking a substantial improvement over the traditional preemptive style. * Design clearly prioritizes UI. Map movement is somewhat nuanced over the traditional tree structure, but selection UI makes the consequences of your choice quite clear. Readability is quite good for my aging vision on my iPhone 13 Pro. Given other people’s comments, perhaps there’s a flaw in the scaling for higher res phones? * I’ve only played the bleed/combo archetype so far, which is solid, but I can see the developer put some thought into organically branching specializations. * Upgrades, rather than being an integer increment, are a one-time revamp of the card. The changes can be quite substantive in terms of utility. Anotherkellydown likes this. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Noice, it shall be mine. @AltsKev I haven’t had enough of this genre yet, probably because I only have iOS and no steam so it’s a welcome addition for me. Besides the first steam review I seen said they rate it up there with slay the spire and monster train, monster train is my favourite so the mere mention…
It’s got quite a few difference from slay the spire. For one it has far less RNG, you have more control over your deck and how the game plays out. You get to build and rearrange your collected cards into your deck anytime during a no combat phase. Your playing combat deck has 20 cards (Max). You can purge cards in the discard pile to gain energy. You also see the rewards before you start a fight. It’s also got a slightly different blocking mechanic where “With threat, there’s no need to calculate how much damage you’re going to take at the end of your turn - it’s right there in front of you!” Play cards to reduce the threat level.
In this case the iap “the developer supporter pack” is more of a donation to support the developer rather than for DLC content. But as a thank you for the donation, the iap will gives you pretty much cosmetic items. Mostly skins and alternative artwork with an Australian theme. None of it is necessary. You get the full complete game with the initial purchase. in app purchase includes: Alternative artwork for the Seven Deadly Sins, all featuring adorable (and terrifying!) Australian Wildlife! A brand new battlefield, the great Australian outback! A new menu screen image, showing all four of the playable classes by the campfire, with the iconic Uluru in the background. 3 new animated deckbacks, including the fearsome Australian Dropbear! A new Purge effect -- the Southern Cross! Alternative artwork for the four token cards, Hidden Blade, Draw Blood, Chant and Void Coins!
I agree, this text is too small, even on a max size phone. note there is a text size option in the settings but it’s still not large enough. for games like these I sometimes use the iOS zoom (found in the settings app) to zoom up on this either full time or on and off as required, but it’s then quite fiddly. Reading around online it seems the dev is either a one man band or a very small group. I think with this port they just did the best they could with the resources and time they had. It shows also with the way the image is offset to one side just to avoid the camera area. So am at least grateful for this port and will probably give it some goes with the assistance of iOS zoom and see what happens from there.
It does. It’s not on by default. You have to enable the cross play switch on both devices in the games data/sync settings and then click the “get a link code” from the device you want to transfer over and paste it into other devices “enter link code” to receive the cross play save.
This one is a pleasant surprise. Things I’ve appreciated so far: * Solid and diverse puzzle dynamics in enemy setups. * Ability to plan deck archetype by virtue of being able to see card rewards in advance of choosing enemy encounters. * I consider reactive blocking a substantial improvement over the traditional preemptive style. * Design clearly prioritizes UI. Map movement is somewhat nuanced over the traditional tree structure, but selection UI makes the consequences of your choice quite clear. Readability is quite good for my aging vision on my iPhone 13 Pro. Given other people’s comments, perhaps there’s a flaw in the scaling for higher res phones? * I’ve only played the bleed/combo archetype so far, which is solid, but I can see the developer put some thought into organically branching specializations. * Upgrades, rather than being an integer increment, are a one-time revamp of the card. The changes can be quite substantive in terms of utility.